05 · Cars · with one friend
Ride or Die
Pick a car. Send it to one friend. Split the road.
Ten fictional cars and a secret road every day. Your friend picks blind. Then they split today's five legs between your two cars, and you race the perfect duo.
Free · no signup · phone or computer · new lineup daily at 00:00 UTC
How it works
About a minute each
You pick, they pick without peeking, they call the legs, the race runs. Then you both see how close you came to the perfect duo for your road.
- 01

Pick a car
Ten cars, two of each type, every stat on the card. The same lineup for everyone today.
- 02

Send it to one friend
One tap to WhatsApp, Telegram or anywhere else. The link never shows your pick.
- 03

They pick blind
Then the reveal: both cars side by side. “Turbo took the hypercar?!”
- 04

They split the road
Five legs, each with its weather. Each car drives at least two. Every change of car costs a handoff.
- 05

Race the perfect duo
Twenty seconds against the best pair of cars for your road. Then your %, and every leg explained in plain words.
The cars
Forty cars. Ten a day.
Classics, hypercars, super-trucks, tuner legends and super-wagons, all invented. The type is a rule of thumb, not the answer: some cars break it. Read the stats. Here is one day's lineup.

Castellan · Classic
Tramonto ’62
- Power
- 300 hp
- Weight
- 1,050 kg
- Top speed
- 265 km/h
- Grip
- 5/10
- Traction
- 4/10
A V12 grand tourer built for dinner on the far side of the Alps.

Ashgrove · Classic
Fenlight ’66
- Power
- 240 hp
- Weight
- 920 kg
- Top speed
- 235 km/h
- Grip
- 7/10
- Traction
- 5/10
Built in a shed by people who hated slow corners. Racing tyres, of course.

Aphelion · Hypercar
Nullarc ’24
- Power
- 1,900 hp
- Weight
- 2,050 kg
- Top speed
- 415 km/h
- Grip
- 9/10
- Traction
- 7/10
Four motors, all-wheel drive, and a silence that makes your ears pop.

Voltrane · Hypercar
Filament ’22
- Power
- 1,400 hp
- Weight
- 1,700 kg
- Top speed
- 430 km/h
- Grip
- 9/10
- Traction
- 4/10
Glows faintly when parked. Nobody knows why.

Ironbark · Super-truck
Dustdevil ’21
- Power
- 1,250 hp
- Weight
- 2,600 kg
- Top speed
- 310 km/h
- Grip
- 4/10
- Traction
- 9/10
A desert racer: 1,250 hp, long springs, a cup holder the size of a bucket.

Basalt · Super-truck
Tectonic ’23
- Power
- 820 hp
- Weight
- 2,650 kg
- Top speed
- 270 km/h
- Grip
- 5/10
- Traction
- 9/10
Moves continents. Mostly its own.

Mothline · Tuner legend
Tsubame ’96
- Power
- 430 hp
- Weight
- 1,120 kg
- Top speed
- 280 km/h
- Grip
- 8/10
- Traction
- 4/10
Lighter than its own reputation.

Mothline · Tuner legend
Lantern ’93
- Power
- 400 hp
- Weight
- 1,000 kg
- Top speed
- 270 km/h
- Grip
- 7/10
- Traction
- 5/10
A featherweight city dart, hand-built and hand-wavy about the paperwork.

Ashgrove · Super-wagon
Gamekeeper ’18
- Power
- 600 hp
- Weight
- 1,850 kg
- Top speed
- 280 km/h
- Grip
- 7/10
- Traction
- 10/10
A rally-bred estate on long-travel springs: tweed seats, gravel is home.

Pennant · Super-wagon
Tidewater ’74
- Power
- 700 hp
- Weight
- 1,950 kg
- Top speed
- 290 km/h
- Grip
- 8/10
- Traction
- 9/10
A beach wagon: surfboards on the roof, sand in the vents, no regrets.
Every car is original: invented marques, models and liveries, checked so none looks like a real car.
The road
Seven legs. Three kinds of weather.
Everyone sees the day's forecast. Every duo gets its own five legs drawn from it, so nobody can leak your road. Scores are % of the perfect duo for your road, so different roads compare fairly.
The legs
- Desert straightdecided by power + top speed
- Mountain hairpinsdecided by grip + light weight
- City streetsdecided by light weight + power-to-weight
- Raindecided by grip + traction
- Top-speed rundecided by top speed
- Gravel trackdecided by traction + clearance
- Sand dunesdecided by traction + power
The weather
- Dryas usual
- Wetgrip and traction matter more; power beyond grip is wasted
- Crosswindheavy cars hold the line; light cars get pushed around (straights only)
⇄ Every time the wheel changes car between two legs, the duo loses a handoff (8.5 s). Keep a car on legs that sit together.

No one free?
Ride with a stranger
After your pick, you can ride right away with another player's real pick from today's lineup, made blind like yours. You call the legs, race the perfect duo, and it's ranked with everyone's duos.
- No names: the stranger shows up under a made-up alias.
- If nobody else has picked yet, the Hitchhiker brings a car, and says so.
- One ride with a stranger a day. The best rides are still with a friend.
The share
Show the score. Hide the road.
Every result makes a card you can send with one tap. It shows the colours of your two cars, won, close or lost on each leg, and your %. It never shows the cars' names or the legs, so it can't spoil anyone's road.
Today's lineup is waiting.
Pick a car. Send it to one friend. Split the road.
Play Ride or Die


